|
Research
 |
White Papers
Wicked Problems: Naming the Pain in Organizations
by E. Jeffrey Conklin & William Weil
Some problems are so complex that you have to be highly intelligent
and well informed just to be undecided about them. -Laurence
J. Peter
There is a subtle but pervasive pain in organizations. You can
recognize it in such complaints as "How am I supposed to
get my work done with all these meetings?" and "We
always have time to do things over again, but never time to
do them right." It is the pain of expecting things to be
one way and repeatedly banging into a different reality. It
is the pain of trying to do good work in an environment full
of motion and effort but few results.
I was working late one evening when the janitor came in to vacuum
the office. I noticed that he was pushing the vacuum cleaner
back and forth over some lint on the carpet without getting
it up. I smiled and shouted to him (the machine was loud), "It
must be frustrating to have to use that vacuum cleaner."
He looked at me with a sad smile and said, "Not as frustrating
as being told to go back and do it over!" That kind of
pain goes all the way up to the executive suite.
The pain stems from a misunderstanding of the nature of the
problems we face. We are having to solve a new class of problems-wicked
problems-using thinking, tools, and methods that are useful
only for simpler problems. That is like trying to use woodworking
tools to fix your car. The pain is exacerbated by the fact that
people have not distinguished this new problem variety. It is
as though we believe the best tool for a tune-up really is a
hammer. The pain and frustration are so pervasive they seem
inevitable.
Because my janitor friend was not working on a wicked problem,
he had an advantage over the rest of us in organizations-he
could clearly see that his vacuum was not picking up the lint.
When we are working on wicked problems, it is much harder to
realize that our tools are failing to get the job done.
Before defining wicked problems, it would be useful to examine
how we actually solve complex problems, and how we think we
should solve them.
The MCC Elevator Study
A study at the Microelectronics and Computer Technology Corporation
(MCC) examined how people solve problems. The study focused
on design, but the results apply to virtually any kind of problem
solving.
A number of designers participated in an experiment. Each was
asked to design an elevator control system for an office building.
All the participants were experienced, expert designers, but
none had worked on elevator systems. Participants were asked
to think out loud while they worked on the problem. The sessions
were videotaped and then analyzed (see Guindon, 1991).
The analysis showed that the designers focused on two areas:
understanding the problem and formulating a solution. They tried
to understand the problem in two ways:
- By trying to identify the requirements for the system (from
a one-page problem statement they were given), and
- By performing mental simulations (for example: "Let's
see, I'm on the second floor, and the elevator is on the third
floor, and I push the 'Up' button. That's going to....").
Traditional thinking, cognitive studies, and existing design
methods all predicted that the best way to work on a problem
like this was to follow an orderly and linear process, working
from the problem to the solution. Everybody knows that. You
begin by understanding the problem, which can include gathering
and analyzing data. Once you have specified the problem and
analyzed the data, you are ready to formulate-and then implement-a
solution. This is illustrated in Figure 2.1. In the software
industry, this is known as the waterfall model because it suggests
a waterfall as the design flows down the steps.

Figure 2.1 Traditional wisdom for solving complex problems-the
"waterfall"
This is the pattern of thinking that we all assume we follow
when faced with a problem. The conventional wisdom is that the
more complex the problem, the more important it is to follow
this orderly flow. If you work in a large organization, you
have probably seen the waterfall model of problem solving enshrined
in policy manuals, text books, internal standards for the design
process, and the most advanced organizational tools and methods.
In the MCC study, however, the designers did not follow the
waterfall model. They would start by trying to understand the
problem, but would immediately jump to formulating potential
solutions. Then they would go back to refining their understanding
of the problem. Rather than being orderly and linear, the line
plotting the course of their thinking looked more like a seismograph
for a major earthquake, as illustrated in Figure 2.2. We call
this pattern both chaotic, for obvious reasons, and opportunity-driven,
because in each moment the designers are seeking the best opportunity
to progress toward a solution.

Figure 2.2 Actual pattern of problem-solving activity of
one designer-the "seismograph"
These designers were not being irrational. Their thought processes
were something like this: "Let's see, idle elevators should
return to the first floor, but then you only need one elevator
on the first floor, so the others could move to an equitable
distribution. But the elevators need to be vacuumed regularly.
I suppose we could add a switch that brought idle elevators
down to the first floor. But then what does that do to our energy
efficiency? I need to reevaluate the requirements." What
drove the flow of their thoughts was an internal drive to make
the most headway possible, regardless of where it occurred,
by making opportunity-driven leaps in the focus of their attention.
Precisely because they were being creative, the flow of their
thinking was full of unpredictable leaps.
Figure 2.2 also shows that problem understanding continued until
the very end of the experiment. In observing people working
on design or planning problems, our experience is that their
understanding of the problem continues to evolve as long as
the project does. Even as the design or plan is being implemented,
the nature of the problem, the "real issue," continues
to change and grow.
The natural pattern of human problem solving appears chaotic
on the surface, but it is the chaos of an earthquake or the
breaking of an ocean wave. It reveals deeper forces and flows
that have their own order and pattern. The non-linear pattern
of activity that expert designers follow gives us fresh insight
into what happens when we work on a complex problem. It reveals
that in normal problem-solving behavior, we may seem to wander
about, making only halting progress towards the solution. This
non-linear process is not a defect, not a sign of stupidity
or lack of training, but rather the mark of a natural learning
process. It suggests that humans are oriented more toward learning
(a process that leaves us changed) than toward problem solving
(a process focused on changing our surroundings).
Most people are not surprised to learn of the non-linear pattern
of problem solving. But the MCC Elevator Study is significant
because, for the first time, we have a model of the process
that people actually follow when they tackle hard problems.
And it is not the orderly, linear process we have assumed is
proper.
Of course, linear processes are quite appropriate for solving
many problems, such as computing the square root of 1239 or
choosing the shortest route to the new mall. But within organizations-such
as corporations, institutions, and government-where lots of
people work on complex issues, people are encountering a new
class of much more difficult problems. We call these wicked
problems because of the dynamic and evolving nature of the problem
and the solution during the problem-solving process. It is these
problems that the techniques described in this book are especially
useful for solving.
Wicked Problems Defined
Wicked problems have ramifications that make them difficult
to solve. (See the papers by Horst Rittel in the bibliography
for historical detail.) A wicked problem meets the following
criteria:
- The problem is an evolving set of interlocking issues and
constraints. Indeed, there is no definitive statement of the
problem. You don't understand the problem until you have developed
a solution.
- There are many stakeholders-people who care about or have
something at stake in how the problem is resolved. This makes
the problem solving process fundamentally social. Getting
the right answer is not as important as having stakeholders
accept whatever solution emerges.
- The constraints on the solution, such as limited resources
and political ramifications, change over time. The constraints
change, ultimately, because we live in a rapidly changing
world. Operationally, they change because many are generated
by the stakeholders, who come and go, change their minds,
fail to communicate, or otherwise change the rules by which
the problem must be solved.
- Since there is no definitive Problem, there is no definitive
Solution. The problem-solving process ends when you run out
of time, money, energy, or some other resource, not when some
perfect solution emerges.
Here are some examples of wicked problems:
- Should we route the new highway through the city or around
it?
- Formulate our mission statement.
- Should the U.S. send armed forces to defend _________ (fill
in the current hot-spot country)?
- Determine the features of our next product.
To distinguish what makes a problem a wicked problem, let's
consider one of these examples-determining the features of a
new car-in light of the criteria for wicked problems:
- You don't understand the problem until you have developed
a solution. In the design of a car, some features interact
with other features. If you add structural support in the
doors, for example, the car is safer from side impact, but
the added weight increases the cost of the frame, changes
the fuel economy and ride, and requires an adjustment to the
suspension and braking systems. Making the car safer also
impacts marketing, raising issues such as pricing and demand-"How
much do people really care about side-impact survivability?"
All these problems interact. Once you get a list of potential
features, you can begin to explore the conflicts among them.
And at some level in the organization, someone needs to ask,
"Should we produce this car at all?"
- There are a number of people who have something at stake
in how the problem is resolved. In designing any product,
there are two clearly defined and opposing corporate camps:
the people who know what is needed (usually in Marketing or
Sales) and the people who know what can be done (usually in
Engineering or Manufacturing). Virtually all product features
and design problems fall squarely into both camps. One side
argues that there is no point building the product if it doesn't
have Feature X; the other argues that Feature X is so expensive,
complex, time consuming, untested, or otherwise impossible
that it should not be tackled on this project. Management
has its own stake in these decisions, as do many others in
the organization. Some key stakeholders, such as customers
and regulatory bodies, are generally not even represented
in the design meetings.
- The constraints change over time. Almost all solutions have
the constraints of time (the problem must be solved before
some critical date, condition, or event) and money (the solution
must be cost effective). Quality is usually another key constraint.
In the case of car design, some decisions, such as the addition
of side-impact reinforcements, might be forced by unpredictable
constraints, such as the need to impress a politician or a
Wall Street analyst with the company's commitment to safety.
- The problem-solving process ends when you run out of resources.
Whatever is finally decided, it will be hard to claim that
it was the right answer. No amount of study, laboratory experiments,
or market surveys will indicate the ideal solution. At some
point, the design team will have to make a decision. Inevitably,
once the car is produced, critics will point out that the
doors are heavy and difficult to open, while people injured
in side-impact accidents will file law suits against the company.
Tame vs. Wicked Problems
As was stated earlier, not all problems are wicked. A tame
problem is one for which the traditional linear process is sufficient
to produce a workable solution in an acceptable time frame.
Traditional problem-solving methods are adequate for any of
the tame problems encountered in organizational life. Unless
we can distinguish between tame and wicked problems, however,
we are doomed to using tame problem-solving methods on all our
problems. The result is frustration and ineffectiveness.
It can be difficult to recognize a wicked problem. Many problems
appear tame, but are not. Confusion and disagreement among the
stakeholders are signs that the problem on which you are working
is, in fact, wicked. If the process goes on for weeks, months,
or years without any real progress, chances are that the problem
is wicked. With practice and the right tools, you will get better
at spotting wicked problems early, and using the appropriate
problem-solving approach.
When our company first embarked on writing a mission statement,
it seemed like a fairly tame endeavor. We would get the executive
committee together, come up with a general statement about who
we are and where we want to be, throw in a few high-minded values
statements, and get someone to polish the grammar and pick a
nice font. It would be a day's work.
We ultimately spent two days just trying to distinguish between
a mission statement, a vision statement, and a slogan, and another
day deciding which we really needed. We spent months determining
what business we are in, and realized that we needed to include
the board and our customers in the process. We then realized
that the most critical stakeholders were the employees, so we
scrapped everything and turned it over to them. The problem
was never "solved" to anyone's satisfaction. We have
a mission statement today only because our CEO gave us an ultimatum
with a date.
Once you begin to see the difference between tame and wicked
problems, you wonder why everyone does not see it. You notice
that business and government persist in applying inadequate
thinking and methods to solving problems. One reason they do
is that it is possible, in fact easy, to tame a wicked problem.
To do so, you simply construct a problem definition that obscures
the wicked nature of the problem, and then apply linear methods
to solving it.
For example, suppose we are trying to decide whether to route
a new highway through the city or around it, and we base our
decision on an analysis of construction costs and traffic flows.
Because they make the process too confusing and time consuming,
we ignore environmental impacts, residents' desires, and impact
on historical sites. We have tamed the problem, and will make
the decision on time. Of course, our solution will be no more
once the regulators issue an injunction, or members of the historic
society lay down in front of the bulldozers in protest. But,
by golly, we're moving!
Given the human tendency to simplify and abstract, it is easy
to see why we are prone to tame problems into a linear framework.
Taming a problem can of course be effective, if you do it in
the context of wicked-problem solving. But unless you can distinguish
between tame and wicked problems, you may tame the problem inappropriately.
When all you have is a hammer, everything looks like a nail.
Wicked-Problem Solving Is Inherently Non-linear
Modern man has developed a kind of Gallop-poll mentality, relying
on quantity instead of quality and yielding to expediency instead
of building a new faith. -Walter Gropius
The traditional linear approach to problem solving-in which
we gather data, analyze it, formulate a solution, and implement
that solution-is rooted in a linear and mechanistic view of
the universe. This view has served human beings well for centuries,
but no longer allows us to meet the demands of the world as
it is now. (We will explore this shift in Chapter 4.)
The problem with the linear problem-solving approach is that
it obscures the real underlying cognitive process, as the MCC
Elevator Study showed. We think that we should think linearly,
but we don't. It is a handy fiction, one that is even serviceable
when we are working on tame problems. But, when we try to follow
this linear pattern to solve wicked problems, we inevitably
run into serious breakdowns. If we suppress or ignore these
breakdowns long enough, they will show up in the implementation
stage. In wicked-problem solving, the issues that are not considered,
or are discovered too late to take into account, will always
haunt us in the end.
To solve wicked problems, we need to confront a more complex
mass of information than we are used to dealing with, while
unleashing creativity and opportunity-driven thinking. It is
a more complex and chaotic process.
Given that a wicked problem is an evolving set of interlocking
issues and constraints, a linear approach to solving such a
problem simply will not work. Opportunity-driven problem solving
allows for the natural and spontaneous flow of attention by
an individual or group. It permits sudden changes of topic or
focus; welcomes new insights, regardless of whether they appear
to pertain to the problem or the solution; and allows for the
emergence of new pieces of the problem, even if they seem to
make the process more challenging.
A wicked problem is an evolving set of interlocking issues
and constraints. A linear approach to solving a wicked problem
simply will not work.
Of course, going with the flow of wicked-problem solving takes
some getting used to. It is like going for a quiet canoe ride
and finding yourself in rapids. You perk up and pay attention
to cues you did not notice before, and paddle like your life
depends on it.
In wicked problem-solving, we have to alter our notion of "progress."
Linear methods allow a smooth, straight ride from well-understood
problem to final solution. Progress is quantitative, marking
distance from our goal. Progress in solving wicked problems
is, for the most part, qualitative. It has to do with what we
are learning about both the problem and the solution. Moreover,
even though you know that you will not discover what the Real
Problem is, since there is no Real Problem, you do make progress
toward a satisfactory statement of the problem as you work toward
a solution.
In particular, those who have worked on large projects and struggled
with the immense problem of "requirements volatility"
should benefit from knowing that there is no definitive statement
of The Problem in wicked-problem solving. Requirements volatility
can be summed up as "the darn customer just keeps changing
their mind about what they want." It is a serious problem
in the aerospace and construction industries, where it is the
basis of frequent contractual disputes. The Requirements Document
is the supposedly definitive statement of The Problem. Of course,
these projects are virtually always wicked problems, so the
requirements simply cannot be specified up front and frozen
until the project is complete. To insist on this is to ignore
the fundamental nature of the design process.
In solving a wicked problem, you have to stop at some point,
and declare that "this is the problem we've addressed,
and this is our solution." You still make progress; and
in the end, you still stop and declare your work complete. In
the opportunity-driven approach, however, you pay as much attention
to the learning that has occurred as to the elegance of your
solution.
One of the sources of pain in organizations, especially for
managers and project leaders, is the gap between the linear
and orderly progress you and your group are supposed to be making,
and the chaotic reality in which you operate. The power of the
distinction wicked problems is the freedom you gain by knowing
that chaos is inherent in solving the problems you face. With
this knowledge, the chaos does not decrease, but
you can let things be the way they are, and stop feeling like
something is wrong with you or your co-workers.
Wicked-Problem Solving Is Social
Given that many people care about or have something at stake
in how the problem is resolved, the process of solving a wicked
problem is fundamentally social.
Solving a wicked problem is a fundamentally social process.
Most wicked problems involve lots of stakeholders. In a corporate
project, stakeholders could include:
- All the members of the project team
- Upper management
- People in other parts of the organization working on related
projects
- People in other departments, like Finance or Purchasing,
who have some general oversight function
- External stakeholders, such as customers, investors, partner
companies, regulators, watchdog organizations, and organizations
in other countries.
What makes wicked-problem solving so challenging is that none
of these stakeholders can be safely ignored. Many are involved
in defining the problem, and many also add constraints to the
solution. Other teams working on related projects have a particularly
large stake, because one team's solution is the next team's
problem.
No project leader is brilliant or experienced enough to go off
and solve a wicked problem alone. It is not even possible to
assemble a team of brilliant people to go off and solve the
problem, because the moment they go off, they leave behind stakeholders
whose input is essential.
The social nature of the process presents problems in our culture,
which reveres individual achievement over team achievement.
Even as we struggle to develop a culture that values the team
player, many people secretly long for tamer problems and the
days when an individual's "brilliant solution" was
what mattered. In fact, in school, most of us were led to equate
teamwork with cheating. Most adults in our culture today are
poorly equipped for the complex social interactions that are
required to effectively solve a wicked problem.
What is the dynamic of many people working on a wicked problem?
Consider what happens when a second designer is added to solve
the elevator design problem. This designer's problem-solving
process is represented by the medium bold line in Figure 2.3.

Figure 2.3 Pattern of problem-solving activity when a second
designer is added to a wicked-design project
While the second designer follows a seismographic pattern of
problem-solving activity, just at the first designer did, the
line graphing her work is different from the first. Because
her background and approach are quite different from the first
designer's, the pattern of her attention differs. The two problem-solving
patterns may match well at times; but at other points in the
project, the designers are in different places and have different
views about what to do next. In a typical meeting, they will
have to confront these differences, as well as explain why they
are not on track with the project (according to waterfall-method
expectations). The designers will no doubt dread the meetings,
and feel that they are a waste of time. Trying to get people
to reason in a way that is not natural for them is like trying
to teach a pig to sing. You don't accomplish anything, and you
annoy the pig.
If you are the project leader, and the project is in the requirements
definition phase, you only count as valid anything that resembles
data-gathering. For example, at Point A in Figure 2.3, you are
a happy project leader because both designers are working on
the requirements. But at Point B, you are trying to focus on
high-level design, and your team is elsewhere. One designer
is focusing again on the requirements, saying, "We've got
to go back to the customer to find out what they really want!"
The other has jumped on a solution, saying, "No, look--this
is obvious. You just use the pemory widget, plug it in the refofrazitz,
and it's a piece of cake!" Your two star designers look
at each other as though they are from different planets. You
plead for linear thinking, saying, "That's a good idea,
Henry-hold on to that point until later."
The designers in this example are using their full capacity
for creative and opportunity-driven intelligence. Unfortunately,
this is not always possible. Faced with the frustration of wicked-problem
solving, some people get fixated on some aspect of the problem
or solution. They recognize that that aspect is vital to the
project's success, and that it will get mishandled or forgotten
unless they make sure that it is not. These people will make
the same point, meeting after meeting. Henry, in the example
above, will hold onto his idea for using the pemory widget-for
weeks, if necessary-until it is time to incorporate it. Without
a system to document or capture the full range of thinking and
creativity that occurs in wicked-problem solving, people have
to remember to keep in existence any idea that comes up out
of sequence. Since repetition is one key to memory, project
meetings are a ritual of repetition so that nobody forgets an
important idea.
Without a system to document or capture the full range of thinking
and creativity that occurs in wicked-problem solving, people
have to remember to keep in existence any idea that comes up
out of sequence. Faced with wicked problems, few people today
are able to have meetings be effective. We often hear that there
are "too many meetings" and that they don't go well.
People identify with a point of view and defend it. Topics are
continually rehashed, with little progress and virtually no
learning taking place. Side issues seem to consume valuable
meeting time.
Even when meetings are wonderful, the nature of a wicked problem
is such that there are many points of view-more even than are
represented at the meetings. The diversity of these points of
view among stakeholders is a source of much of the pain within
organizations. Instead of seeing the value of the diversity,
we tend to blame others for the chaos, and we question people's
competence to explain the disparity. Our backgrounds have prepared
us to see and solve tame problems. Confronted with wicked problems,
we resort to finger-pointing instead of learning.
If there is a single cause for the complaint of "too many
meetings," it is that organizations today are mostly engaged
in solving wicked problems. The social nature of the process
demands that the stakeholders communicate with each other frequently.
This is also the reason behind the mushrooming volume of communications
through voice mail, memos, faxes, electronic mail, and bulletin
boards. Overall, people complain loudly about the amount of
time they spend communicating "instead of getting work
done," not realizing that communication is now a necessary
component of their work.
Wicked-Problem Solving Requires Dealing
with Changing Constraints
The third characteristic of wicked problems-the constraints,
such as limited resources and political ramifications, change
over time-is in part a consequence of their social nature. The
many stakeholders that are part of the process discover new
aspects of the problem over time. As a result, they keep coming
up with new constraints that reflect their new understanding.
In some cases, stakeholders know the constraints all along,
but fail to communicate them. Here is an example that is unfortunately
too common. A manager created a team to solve a tough customer
satisfaction problem within six months. "I want you to
solve this problem," the manager told them, "and I'll
back your solution one hundred percent!" Six months later,
as the team leader was presenting the team's solution, the manager
paled as he realized that there were constraints on the solution
that he had thought were obvious, but which the team's carefully
crafted solution violated. Explaining the hidden constraints,
the manager had to reject the team's solution. He told them
to try again, only faster. Members of the team felt disempowered
and betrayed, and the manager concluded that this "empowerment
stuff" doesn't really work.
The damage done in this scenario could have been lessened had
the process been improved, although the fundamental condition
still would have existed. The team could have made an interim
presentation after three months. At this point, the executive
would probably have recognized the constraints that the emerging
solution would violate. He could then have communicated these
as a mid-course correction. From the standpoint of the project
team, however, they would have been halfway through the project
when management added new constraints, invalidating much of
their work. They would no doubt have been tempted to conclude
that their management was inept, when in fact they were all
just working together on a wicked problem.
This is one simple example of how stakeholders introduce constraints,
changing the overall understanding of the problem. Another source
of new constraints is new stakeholders, such as when Marketing
gets involved late in a project, or when a partner organization
is reorganized and its new leadership changes its thinking on
the project. It should be clear that there is no way to prevent
the introduction of new constraints to a wicked problem.
There is no way to prevent the introduction of new constraints
to a wicked problem.
It is possible to manage the stakeholders' overall understanding
of the problem, including the constraints, in a way that minimizes
the disruption and rework that changing constraints cause. For
example, by tracking the issues and constraints on a project,
you can create a display that allows more peripheral stakeholders
to monitor the progress of the project. This display must preserve
a critical mass of the thought process that went into divining
the issues and constraints. This allows stakeholders to spot
new or changed constraints as they are introduced. Also, if
you keep track of the key decisions and their rationale, it
will be easy to review them to see if any need to be reassessed
in light of a new constraint. As we will discuss in the next
chapter, this kind of tracking of crucial process elements is
precisely what the IBIS method provides.
Wicked-Problem Solving Is Satisfying
Because of the number of stakeholders, the dynamic nature of
the problem formulation, and changing constraints, it is not
possible to reach an ideal solution for a wicked problem. Since
there is no definitive Problem, there is also no definitive
Solution.
Herb Simon, the Nobel-prize winning economist, described this
process as "satisficing" (Simon 1969). According to
Simon, the nature of the design process is such that it is virtually
impossible to find the best solution, because the space of possible
solutions is so large. Instead, you stop when you have a solution
that is "good enough."
Once you recognize that a problem is wicked, you shift your
expectations about the kind of solution that is possible. With
a problem as massive as determining the national health care
policy, no one expects one final, satisfactory solution to emerge.
On simpler, more mundane issues, however, such as creating a
corporate mission or deciding which new markets your company
should go into, it is easy to be lulled into expecting that,
with enough time and thinking, a definitive answer will emerge.
Distinguishing problems as wicked has a beneficial side effect.
Most of us yearn to "get to the bottom line" or "get
the right answer." We call this the Answer Reflex-you jump
to a solution, any solution, when confronted by a question or
issue. Once you recognize that the most interesting problems
in life cannot be solved definitively, you naturally shift your
focus to the quality of the problem-solving process. What results
is that you ultimately value learning over getting the right
answer. Not only is this more satisfying; in our experience,
it also produces better results.
Of course, if you are a project leader, you cannot just drift
along, peacefully appreciating how much your team is learning
while your deadline looms. You still have to deliver something,
be it a plan, a product design, a statement, or a piece of legislation.
You still have a deadline to meet, and you have to follow a
linear plan to complete your project on time. The waterfall
method is a very useful structure for determining your intermediate
milestones.
But once you have a system for the opportunity-driven nature
of the process-which is what the following chapters describe-you
pay attention to such things as:
- What are the issues?
- Who are the stakeholders?
- What are the constraints?
- What are our assumptions?
- What are the key decisions you have to make, and how will
you make them?
Managing an opportunity-driven process, you look for the opportunities
for breakthroughs, synergies, connections, and allies. You drive
for making decisions quickly, even before the team is ready,
because you know that decisions and partial solutions will flush
out new aspects of the problem. (This approach is called rapid
prototyping in the computer industry.) You use meetings as occasions
for learning and building shared mental models. You welcome
disagreement as a sign that your stakeholders are putting their
cards on the table. You use technologies that support communication
among the stakeholders, and you promote the value of capturing
and sharing soft information, such as ideas, questions, problems,
objections, opinions, assumptions, and constraints. You are
also managing the production of whatever documents are defined
as your interim and ultimate work products.
Perhaps most importantly, you manage the scope of the problem.
You determine which stakeholders to include in the process,
and how to include them. You also choose which constraints to
be ruled by, which to bend, and which to ignore. Since you have
a system, you can manage many more stakeholders and constraints
than you could have otherwise. In this way, you can make conscious
and responsible choices about the scope of the problem.
Using this opportunity-driven process, the team may discover
that it has a satisficing solution much sooner than expected.
Often, an early wild idea turns into a breakthrough solution.
But if the muse does not bless your project with such a breakthrough,
you can be sure that either time or money will run out. At that
point, you will have a satisficing solution, given the constraints,
and you can declare the project complete. You will have created
a solution that is operationally optimal with respect to the
resources provided and the approval of the stakeholders. To
expect more is to live in a fantasy world. Remember: the measures
of success for solving a tame problem simply do not apply to
wicked-problem solving.
The measures of success for solving a tame problem simply
do not apply to wicked problem solving.
Wanted: Tools for Solving Wicked Problems
The pain in organizations has three components:
- The way people work together is unsystematic. Sometimes
they work in sync. More often, each has a different focus
and a very different view based on that focus.
- People are expected to follow a structured approach to solving
problems, even though it does not work with the wicked problems
they need to solve.
- Traditional tools and methods are suitable only for solving
tame problems. Until now, there has been nothing available
to structure the messy, opportunity-driven process that needs
to take place.
What makes these circumstances painful is that we do not recognize
them. The real problem is that we are tackling wicked problems
without knowing it, and without having tools and thinking equal
to the task.
The IBIS system can accommodate anything that arises in a project,
no matter how complex and dynamic, and regardless of where you
are in the project . You can collect requirements, solutions,
and criteria at any time, in any order, and keep them coherently
organized.
Using the IBIS techniques, you can collect requirements, solutions,
and criteria at any time, in any order, and keep them coherently
organized.
As the coming chapters explain, a system for opportunity-driven
problem solving must capture and support the messy, social nature
of the process. It must keep in existence and organize all the
ideas, issues, decisions, assumptions, constraints, requirements,
and information that the creative people working on the problem
generate. It must be able to make all these key elements accessible
when they are needed, yet it must be easy and natural to use,
so that it can be a transparent part of the process. The next
chapter introduces the Issue Based Information System for facilitating
and capturing the opportunity-driven problem-solving process.
*Guindon, Raymonde (1990) Designing the Design Process: Exploiting
Opportunistic Thoughts. Human-Computer Interaction, Vol. 5,
pp. 305-344.
|
 |